Arnold for Cinema 4D is an advanced, high performance, direct-to-GPU ray tracing renderer for visual effects, feature-film animation, architectural visualization, CG character creation, and high-end games, delivering photo-real quality lighting and shading for characters, environments, and materials. Arnold Global Illumination (GI) lights and textures high resolution images for accurate and accurate reflections and refractions.
Arnold Global Illumination (GI) casts a spotlight on the radiosity parameters describing the light and the material. It also provides lighting control, so you can assign GI bounces to areas like clothing, leaves, and turds. Arnold can use mono, bidirectional, or tridirectional ray tracing. Arnold is full 2.5 and can be used as a renderer on its own or with this enhanced version of the Vray ray tracing plug-in. Arnold is quite fast, is not limited by G-Cache, does not require G-Soup, and is CPU independent.
Arnold offers a full suite of features to accurately render and light characters and environments for 3D visual effects, games, and motion graphics projects. It can handle complex modeling for characters, rigs, environments, textures and materials, and lighting. Arnold GI lights and textures high resolution images for accurate and accurate reflections and refractions. Arnold offers support for bump maps, specularity and fresnel factors. Arnold Global Illumination (GI) maps face geometry and maps light in a unique way that makes subtle, sensitivity driven changes to the surface react quickly in the image. Arnold Global Illumination (GI) supports all the same project types that Vray supports, and offers ray tracing with multi-ray paths. 7211a4ac4a