Blizrad posted...You'd be surprised by how many people assume that running in a game on the PS3/360 with your resolution set to 1080p actually makes that game render it in 1080p natively.. Who said that? Nobody in here as far as I can tell. Like someone already explained, when given the choice between 720p and 1080p, the PS3 will usually choose 720p. So you have to remove the 720p option, IOW force it to choose 1080p. That's all "force" means. Chill out.---VENI. VIDI. CASTRATAVI ILLEGITIMOS.GT & PSN: xXaNuSpEePeEXxChill out!? How dare you!
This chart is a bit of a mess, just because we combined the 720p and 1080p results along with the FSR ultra quality testing. Pay attention to the labels, and you can see we have three different integrated solutions tested: Intel's Iris Graphics from a 10th Gen Ice Lake mobile CPU, Xe Graphics from an 11th Gen Tiger Lake CPU, and AMD's Vega 8 from a mobile 4800U APU. Note that all three of these are running with a 15W TDP.As for the numbers, only the Vega 8 iGPU manages to easily clear 60 fps at 720p, with or without FSR enabled. Intel's Xe Graphics averages more than 60 fps, but it was far less consistent, and there were a lot more stutters when just playing Back 4 Blood rather than testing. Still, at 720p and low settings with FSR enabled, you can definitely play on both the 10th Gen and 11th Gen Intel CPUs and get more than 30 fps.1080p, even at low settings, is far more difficult for integrated graphics. Vega 8 definitely delivered playable results, but the minimum fps on the Intel iGPUs becomes more of a problem. Remember, those minimums become far more common in a zombie horde event, which is the time when you least want framerates to plummet. You could manage in a pinch, but it's not an awesome experience.
Super Stardust HD is a good example of how improved depth perception can make a game easier to play, and there are some other decent case studies too - most notably Gran Turismo 5's stereoscopic support, which eschews exaggerated effects and camera placements in favour of a functional approach to 3D. But for the main, the notion of improved depth perception in 3D titles doesn't seem to check out: there's an improved sense of realism perhaps, but the fact is that games creators and indeed core players have pretty much mastered presenting and interpreting depth in a 2D plane. Over and above stand-out examples like Stardust, any advantage increased depth perception supplies is almost totally visual in nature - again, a "looking cool" boost only.
Questions also need to be asked about how important that boost is when other elements of a game's visual identity need to be downgraded in order to accommodate stereoscopy. The fact is that current generation consoles are being pushed to their limit and questions need to be asked about whether the Xbox 360 or the PlayStation 3 have the horsepower to provide a worthwhile 3D experience: the fact is that 3D introduces a big overhead - to provide a full 720p stereoscopic effect, fill-rate requirements double and geometry needs to be processed twice. This is why so many 3D games have resolution deficits compared to the 2D version and why frame-rates often suffer.
We even see the same thing on the Nintendo 3DS to a lesser extent, where fighting games like Super Street Fighter IV and Dead or Alive: Dimensions run at 60 frames per second in 2D, but with frame-rate halved when running in 3D. And again, we also see a lack of direction with the 3D implementation in general: a case in point is Namco-Bandai's Ridge Racer offers very little at all to players with stereoscopy engaged over the same game running in 2D, and in a game like this where the graphical impact isn't hugely impressive, you have to wonder how much better it would have looked if all the GPU power could have been concentrated into a 2D game.
Last month YouTube announced that they were going to introduce an offline viewing option to their mobile apps sometime in November. They've since rolled out details about how it's going to work. If you add videos to your device and then disconnect it from the Internet, you will be able to watch the content for up to 48 hours. After those two days have passed, you will have to reconnect in order to watch the videos again, but the 48 hour window will refresh, and the content will remain on your device.
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